
WORMS 2 ARMAGEDDON WEAPONS SERIES
While a reasonably expanded single-player experience is a nice touch, the Worms series has always been at its best when played with friends or online, and Worms 2 doesn't disappoint. It'll even cost you tokens to unlock the final five campaign missions, which are brutally difficult and will often pit one worm under your control against three AI-controlled teams. This game is just bursting at the seams with items to unlock, ranging from simple hats that you can put on your Worms teammates to new weapons, and every single one of them must be purchased with tokens. These missions are so vastly different from what you usually see in a Worms game that it breathes new life into a 15-year-old concept.Īdding more to the title's longevity are tokens that you receive every time you finish a map. The campaign will seem like a breeze to the average Worms player, but things get tricky when the game throws a "puzzle" mission at you and you're given limited resources to kill the enemy worms. The main offering here is a 35-mission single-player campaign. If you want, there are single matches that you can play against any number of computer-controlled teams, the AI of which can range from idiotic to masterful. While Worms has always worked best as a multiplayer experience, there's actually a well thought-out single-player portion to this newest entry into the series. The vast weapon selection will likely overwhelm any players who aren't familiar with the Worms series, but anyone who has ever played Worms will feel right at home with Worms 2.

This means that the holy hand grenade and super sheep are making a return, as is my all-time favorite (and usually a huge game-ender), Armageddon. While the previous iteration had just over 20 weapons - the most absurd of which was the explosive sheep - Team 17 listened to fan feedback, and the insane amount of weapon choices that's usually found in Worms titles has made its way back into this new release. The weapons are by far the best part of Worms. This is where the strategy comes in, as you must place your worms in the best locations to cause maximum bodily harm while keeping them out of reach of the other team's weapons. Depending on the game type you're playing, some of these weapons will be locked for a certain number of turns, some won't be selectable, and some might have a limited amount of ammo. A typical match has anywhere between two and four teams of four worms on a randomly generated landscape, and all have been given sets of absolutely ridiculous weapons. Since worms aren't exactly the fastest creatures, movement is limited and you'll often find yourself relying on weapon accuracy much more than trying to get up close and personal with the enemy (there are plenty of options for that, too).

In the event that you've somehow missed out on the Worms franchise through the dozens of releases over the years, Worms is 2-D turn-based strategy game where cute cartoony worms kill each other in surprisingly brutal warfare. Worms 2 is probably one of the best Worms games ever released, but people who bought the XBLA original will probably feel like they just paid $10 for what essentially amounts to a spectacular apology. It plays better, looks better and has significantly more features than the previous iteration of the game.


Worms 2: Armageddon is everything that the original Worms title on the Xbox Live Arcade should have been.
